Scarlett and her sister, Tella, have longed to be a part of Caraval ever since they were little. When they finally get the chance to attend, Scarlett, a newly engaged young woman, is no longer sure it is the right thing to do. Tella, however, has other plans.
With the help of a roguish sailor, Tella brings Scarlett to Caraval but when they wash up on the island, Tella is nowhere to be found. Scarlett and the sailor, Julian, are left to carry on to Caraval to find her. The catch? Tella has been taken by Legend, the mysterious maker of Caraval itself and finding her is the object of the game.
Now, Scarlett and Julian must stay one step ahead of the other players to find Tella. But who can you trust when you are told to trust no one and that nothing is as it seems? Caraval is absolutely spellbinding, engrossing and just plain magical. I could not put it down for even a minute!— Kathy